Eternal Sevens is a modern reconstruction by designer Hiroken of the traditional shedding card game Sevens, also known as Fan-Tan, published by Tricktakers Games. These are the rules as implemented in the free browser version.
Four suits build outwards on the table. Sequences extend from a starting card in each colour, so at any moment each row has an open slot at one or both ends.
On your turn you do exactly one of two things:
Rows wrap around: once the top of a row is filled, play continues from the other end. This creates "tunnel" positions where both ends of a colour are blocked and nobody can extend it.
| Path | How it works | What it costs you |
|---|---|---|
| Go out | Be the first player to empty your hand. | Every card you gain — a Rare, a card passed to you — sets you back. |
| Star blocks | Complete rows to claim the star slots in your player area. | Completing rows usually means holding cards longer instead of shedding them. |
These two goals fight each other, and choosing which one you are actually playing for — and when to switch — is most of the skill in the game.
You cannot simply pass. Each pass spends one of your three single-use pass actions, and you mark it by placing your coloured disc on that icon on the board. Once all three are spent, a turn on which you cannot play means you are eliminated.
Adds a Rare card to your hand. A Rare is a wild — it can be placed in any currently available slot, which makes it the cleanest way to complete a row and take a star block. The cost is that your hand grows by one, so you move further from going out. This action also grants an Additional Play Token.
Remove any card from your hand, face down, so nobody sees what left. Your hand shrinks, which helps you race to go out — and you may discard your last card to finish. The sharper use is denial: discard the one card a row needs and that row can never be completed, killing its star block for everyone. This action does not grant a token.
Triggers a persistent effect that changes what is legal for you or for the table — see Eternals and Dragon powers for the full list.
Some actions grant an Additional Play Token, which lets you play one extra card after your first card in the same turn. You can hold at most two, so a big turn can put down three cards.
The browser version layers the game in gradually, so you can learn the shedding game first:
Each mode has its own AI opponents, trained separately by self-play against earlier versions of themselves.